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Checkers Multiplayer

Checkers Multiplayer Description

Checkers Multiplayer is a HTML5 Board Game. Enjoy this stylish version of the classic Checkers Multiplayer Game. 3 Game’s Mode: – Multiplayer mode – Play against the pc – Challenge a friend playing on the same device.

Play Checkers Multiplayer today and test your board game skills! If you enjoy board games then you will enjoy this Checkers Multiplayer game. The aim of this online game remains the same – to take the opponent pieces and to eliminate them from the board. You can play several different game modes including 1on1 vs. an AI, or online against players from around the world.

Checkers Multiplayer (American English and Canadian English), also called American Checkers Multiplayer, Straight Checkers Multiplayer or, English Draughts (British English), is a popular board game all over the world. Unlike International Checkers Multiplayer, it is played on an eight-by-eight squared board (with sixty-four total squares) with twelve pieces on each side. The pieces move and capture diagonally. They may only move forward until they reach the opposite end of the board, when they are crowned or kinged and may henceforth move and capture both backward and forward.

As in all Checkers Multiplayer variants, American Checkers Multiplayer is played by two people, on opposite sides of a playing board, alternating moves. Traditionally the pieces are either black, red, or white. The opponent’s pieces are captured by jumping over them.

Over-the-board tournaments are (or were) held in Australia, Barbados, Canada, Channel Islands, China, Denmark, Germany, Guyana, Ireland, Italy, Kenya, New Zealand, South Africa, Turkmenistan, the United Kingdom and the United States.

Game Play

  • Pieces – Though pieces were traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are typically flat and cylindrical. They are invariably split into one darker and one lighter colour. Traditionally, these colours are white and red, but black and red are common in the United States, and light- and dark-stained wooden pieces are supplied with more expensive sets. There are two classes of pieces: men and kings. Kings are differentiated as consisting of two normal pieces of the same colour, stacked one on top of the other. Often indentations are added to the pieces to aid stacking.
  • Starting position – Each player starts with twelve pieces on the dark spaces of the three rows closest to that person’s own side (as shown in the diagram). The row closest to each player is called the crownhead or kings row. The player with the darker coloured pieces moves first.
  • How to move – There are two ways to move a piece:
    • A simple move involves sliding a piece one space diagonally forwards to an adjacent unoccupied dark square.
    • A jump is a move from a square diagonally adjacent to one of the opponent’s pieces to an empty square immediately and directly on the opposite side of the opponent’s square, thus jumping directly over the square containing the opponent’s piece. An uncrowned piece may only jump diagonally forwards, kings may also jump diagonally backwards. A piece that is jumped is captured and removed from the board. Multiple-jump moves are possible if when the jumping piece lands, there is another immediate piece that can be jumped; even if the jump is in a different direction. Jumping is mandatory – whenever a player has the option to jump, that person must jump (even if it’s to the jumping player’s disadvantage; for example, a player can choose to allow one of his men to get captured to set up capturing two or more of his/her opponent’s men). When multiple-option jumping moves are available, whether with the one piece in different directions or multiple pieces that can make various jumping moves, the player may choose which piece to jump with and which jumping option or sequence of jumps to make. The jumping sequence chosen does not necessarily have to be the one that would have resulted in the most captures; however, one must make all available captures in the chosen sequence. Any piece, whether it is a king or not, can jump a king.
  • Kings – If a player’s piece moves into the kings row on the opposing player’s side of the board, that piece is said to be crowned (or often kinged in the U.S.), becoming a king and gaining the ability to move both forwards and backwards. If a player’s piece jumps into the kings row, the current move terminates; having just been crowned, the piece cannot continue on by jumping back out (as in a multiple jump), until the next move. A piece is normally crowned by placing a second piece on top of it; some sets have pieces with a crown molded, engraved or painted on one side, allowing the player to simply turn the piece over or to place the crown-side up on the crowned piece, further differentiating Kings from ordinary pieces.
  • How the game ends – A player wins by capturing all of the opposing player’s pieces or by leaving the opposing player with no legal moves. The game ends in a draw, if neither side can force a win.

In Tournament Checkers Multiplayer, a variation called three-move restriction is preferred. The first three moves are drawn at random from a set of accepted openings. Two games are played with the chosen opening, each player having a turn at either side. This tends to reduce the number of draws and can make for more exciting matches. Three-move restriction has been played in the United States championship since 1934. A two-move restriction was used from 1900 until 1934 in the United States and in the British Isles until the 1950s. Before 1900, championships were played without restriction: this style is called go-as-you-please (GAYP).

One rule of long standing that has fallen out of favour is the huffing rule. In this variation jumping is not mandatory, but if a player does not take their jump (either deliberately or by failing to see it), the piece that could have made the jump is blown or huffed, i.e. removed from the board. After huffing the offending piece, the opponent then takes their turn as normal. Huffing has been abolished by both the American Checker Federation and the English Draughts Association.

Two common rule variants, not recognized by player associations, are:

  • That capturing with a king precedes capturing with a regular piece. (In such a case, any available capture can be made at the player’s choice.)
  • A piece which in the current move has become a king can then in the same move go on to capture other pieces (see under Kings, above).

Computer Players

The first English draughts computer program was written by Christopher Strachey, M.A. at the National Physical Laboratory, London. Strachey finished the programme, written in his spare time, in February 1951. It ran for the first time on NPL’s Pilot ACE on 30 July 1951. He soon modified the programme to run on the Manchester Mark 1.

The second computer program was written in 1956 by Arthur Samuel, a researcher from IBM. Other than it being one of the most complicated game playing program written at the time, it is also well known for being one of the first adaptive program. It learned by playing games against modified versions of itself, with the victorious versions surviving. Samuel’s program was far from mastering the game, although one win against a blind Checkers Multiplayer master gave the general public the impression that it was very good.

In the 1990s, the strongest program was Chinook, written in 1989 by a team from the University of Alberta led by Jonathan Schaeffer. Marion Tinsley, world champion from 1955–62 and from 1975–91, won a match against the machine in 1992. In 1994, Tinsley had to resign in the middle of an even match for health reasons; he died shortly thereafter. In 1995, Chinook defended its man-machine title against Don Lafferty in a thirty-two game match.

The final score was 1–0 with 31 draws for Chinook over Don Lafferty. In 1996 Chinook won in the USA National Tournament by the widest margin ever, and was retired from play after that event. The man-machine title has not been contested since.

In July 2007, in an article published in Science magazine, Chinook’s developers announced that the program had been improved to the point where it could not lose a game. If no mistakes were made by either player, the game would always end in a draw. After eighteen years, they have computationally proven a weak solution to the game of Checkers Multiplayer. Using between two hundred desktop computers at the peak of the project and around fifty later on, the team made just 1014 calculations to search from the initial position to a database of positions with at most ten pieces.

Computational Complexity

The number of legal positions in American Checkers Multiplayer is estimated to be 1020, and it has a game-tree complexity of approximately 1040. By comparison, Chess is estimated to have between 1043 and 1050 legal positions.

When draughts is generalized so that it can be played on an n-by-n board, the problem of determining if the first player has a win in a given position is EXPTIME-complete.

The July 2007 announcement by Chinook‘s team stating that the game had been solved must be understood in the sense that, with perfect play on both sides, the game will always finish with a draw. Yet, not all positions that could result from imperfect play have been analyzed.

Rules of Checkers Multiplayer

The Basics: Moving and Jumping

Figure 1 shows the basic starting position of a game of Checkers Multiplayer: each player has twelve pieces, arranged on the dark-colored diagonals of an 8×8 square board. This example uses the official ACF colors– green and buff squares with red and white pieces– but other federations use different colors. Additionally, most Checkers Multiplayer sets sold in the United States use black and red pieces & squares. Whatever color scheme is used, the dark-colored pieces (here, red) move first. Regular Checkers Multiplayer (“men”) may only move forward one square diagonally (Figure 2), and may likewise only capture (“jump”) forward.

As shown in the figures above (taken from Jim Loy’s Checkers Pages), a legal jump is only possible when the square immediately beyond the opponent’s piece is empty. All jumps are forced in Checkers Multiplayer, including jumps capturing more than one piece (Figure 4), though if more than one jump is possible a player may choose which jump to take. The forced-jump rule forms the basis of all tactics in the game of Checkers Multiplayer, as it allows one player to control the tempo of the game and thus the position on the board.

Promoting Men to Kings

Similarly to chess, when a regular man reaches the opposite end of the board (called “kings row”), it is promoted to a king. Kings may move or capture either backwards or forwards, but otherwise behave the same way as men: the “flying kings” rule is not present in standard Checkers Multiplayer.

If a player promotes a man to a king by way of a jump into kings row, the turn ends as soon as the man is kinged, though the king must continue jumping the next turn if a legal jump is available. The tactic known as the “in-and-out shot” takes advantage of this rule, forcing one side to jump into kings row then immediately out of it, setting up a series of jumps for the other side

In diagrams involving positions with kings (Figure 5), the king is generally represented by an extra mark (in some sets, the physical pieces have a crown on one side to indicate kings), though in tournament play a king is formed by stacking one piece of the same color on top of another. Kings are extremely valuable in most positions due to their flexibility, and often the chance to king a piece first is sufficient advantage to win a game.

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Checkers Multiplayer Tips & Tricks

Checkers Multiplayer Tips and Strategies (for Beginners) Explained

While doing a bit of research into the best tips and strategies for beginners, I actually learned one or two new things myself. That just goes to show that regardless of how good you get or long you have played, there is always an opportunity to refresh your skills. Below are 20 top tips and strategies that every newbie Checkers Multiplayer player should know:

1. Get a copy of the Checkers Multiplayer rules and familiarize yourself with them.

The first step before you even sit at a Checkers Multiplayer board should be to read the rules. It might seem complex at first because you aren’t familiar with the board, pieces, and Checkers Multiplayer’ terms, but it will all fall into place (or “click”) when you play your first game. The more you know about the rules, the better your start will be.

2. Use free online resources to learn as much as possible.

There’s no better way to get value out of your Checkers Multiplayer game than to do a bit of online research. You have read the online articles and rules, now it’s time to watch some videos and tutorials that can show you the game in action. You might be surprised by what you pick up in these videos. It’s also easier to learn something when it’s visual.

3. Practice as much as possible – even alone.

You can know all the rules and have a few tricks up your sleeve, but if you never practice in real life, chances are that you won’t win. You never know what you are going to be faced with in a game of Checkers Multiplayer. The more you practice physically playing the game, the more you will become familiar with it.

4. Memorize specific opening sequences. 

There are several helpful openings that you should learn as a beginner, like the well known “Old Faithful”. Also, it will stand you in good stead to memorize specific board states from the mid-game and end-game as well.

5. Keep your back row solid for as long as possible.

The back row is where your opponent has to get to, in order to crown pieces. If the back row is solid, no pieces can be crowned. Of course, you will need to move these pieces at some point, but try to hang onto that back row for as long as possible.

6. Focus on controlling the middle of the board.

Controlling the center of the board puts you in a position of advantage. It means that you can move to the left or right as needed. How many pieces should be controlling the center of the board? Use as many pieces as it takes to ensure that your opponent can only advance on the left or right edge.

7. Play offensively.

Playing defensively instead of offensively really puts you at a disadvantage. This is because the opponent can use a forced move to present you with a capture, which, as you know, you have to take. This can result in losing pieces quicker than anticipated.

8. Know when to sacrifice pieces to gain an advantage.

You cannot protect every single piece on the board. If losing one of your pieces means that you will gain an advantage, do it – unless losing the piece will cause you to lose the game.

9. Concentrate on crowning more pieces than your opponent.

The main objective should be to crown as many of your pieces as possible, as you can do more with crowned pieces.

10. Move pieces in close groups and in tandem.

Moving pieces in groups and in tandem mean that you can dominate a certain section of the board without putting your pieces at risk. The more your pieces are grouped together, the less chance there is of them being jumped.

11. “Redirect the enemy“.

To redirect your enemy, you need to split your pieces up into 6 on one side of the board (group A) and 6 on the other side (Group B). You need to move pieces from each group at different stages of the game.

At the start of the game, only play pieces from Group A and only play a piece from Group B if there is no good move available in your Group A. When trading pieces, avoid trading Group B pieces, rather trade Group A pieces. When the game reaches the stage where trading pieces is happening, your opponent will undoubtedly be watching your possible plays from Group A, which is when you can start a more aggressive advance from Group B.

12. Use forced moves to your advantage.

Forced moves are great tricks to use when you find that there is just one of your opponent’s pieces standing between your pieces and the back row. In this case, simply advance one of your other pieces to the opposite side of the opponent’s piece, presenting a possible jump. The rules insist that the opponent must take the jump, and while you will sacrifice your piece, you will gain a king. Now you have an advantage.

13. If you’re ahead, trade pieces.

Trading pieces can sometimes put you on the back foot. If you are ahead and have more pieces on the board, determine if you can lose a piece in order to gain an advantage. Trade wisely.

14. Use blocking for a win.

If you created a block and the opponent has nowhere to move, they lose, and you win.

15. Move pieces intentionally.

When you first start playing Checkers Multiplayer, you might have seen a possible move and just taken it because it was available. As you progress, you must learn to move each piece with a plan in mind. Don’t just move pieces for the sake of moving them; have a plan.

16. Consider the strength of your position before attacking.

Attacking without giving it any thought will be detrimental to your game. If you want to win, you need to consider what your position is like. You should only attack on your strong side and make sure that you defend only on the weaker side.

17. Make your first move a strategic one.

A great first move is to move your first piece on the furthest right-hand side of the board diagonally to the next position on the right. It cannot get jumped there and sets the scene of strategic play.

18. Build a pyramid.

Creating a pyramid shape with your pieces at the very beginning of the game can strengthen your front. How do you do this? You need 3 of your furthest right pieces in the very back row, 2 pieces ahead of them in the middle row, and one-piece ahead of those in the front row. Keep this form for as long as possible.

19. Take your time on crowning.

Some newbie Checkers Multiplayer players try to rush from their first move to crowing their pieces as quickly as possible. If you rush through the game to crown pieces, you could find yourself losing a lot of pieces along the way. You need to take the game slowly and be strategic – there’s no rush.

20. Download and play a Checkers Multiplayer app.

To really improve your skills, download a Checkers Multiplayer app on your mobile phone. Not only will it get you through times of boredom and stress, but it will also help you to brush up on your Checkers Multiplayer skills. Much fun in: Checkers Multiplayer

Checkers Multiplayer Image

Checkers Multiplayer Walkthrough Video

About Checkers Multiplayer

Screen Orientation Portrait
Controls Desktop: Left click to choose a piece and move. - Mobile: Touch your screen
Developer Code This Lab
Publisher GameMonetize
Platform Web browser (desktop and mobile) IOS, Android
Release Date September 2018
Genre Board game, Abstract strategy game, Mind sport
Engine Html5
Mode Multiplayer, Singleplayer
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